by Will Moczarski
Whatever the case: I’m back. Those are the words I ended my previous BloodNet post with, and they are just as suitable for picking up on it again. That was on May 19, 2023, so it almost took me a year to be “back” this time, hopefully for good. Now I could bore you with long explanations why it took me so long but I think it doesn’t matter at this point. Whatever the case: I’m back.
Last time, I finally jumped over the huge stumbling block that was the fight inside Grant’s Tomb. The spike in difficulty had been unprecedented at that point and the remainder of the game was comparatively easy. I finished BloodNet on May 22, 2023 riding high on my previous success, clocking in at 28 hours. Fortunately, I recorded my playthrough. Also, I wrote much of this post back then but because I had to get back into the plot (as is probably the case with you) I decided to rewrite most of it (you'll notice by the shift from past to present tense when the new introduction ends).
So, where were we? I won the fight at Grant’s Tomb, killing Abraham Van Helsing in the process. Also, I freed Alexander Tennant only to see him die on me. To make things worse, he told me that Van Helsing was not really dead. I’d have to stab his heart to make sure. From looking at my notes I figured that was fair game since I hadn’t managed to find Deirdre yet (my main objective once upon a time). It was time to shape up and tie up with some loose ends.
Now going back out into the streets felt strangely satisfying having spent so many hours inside that damn tomb (although the in-game time hardly advanced, naturally). I stocked up on ammo at Vince’s and only then did I notice (or remember, really) that my proud party of six had shrunk to only three members. Rymma Fizz and Monique St. Clair had stuck it out but the others would never come back from the tomb.
I decided not to repeat the fight hoping for a better result as I still had some potential party members waiting for me out in the streets. Also, I had been stuck in cyberspace, not being able to continue with the “lost kids” plot. Going over my notes I figured that Chuck was likely the right person to talk to, so I went out to add him to my party. (I had tried that in some of my earlier save states but he didn’t seem like a good fighter to me. Maybe he’s of more use to me in the cyberspace.)
Now especially during the endgame I was quite happy that I had been really thorough at keeping notes. I could quickly look up where to find other party members such as Garrick Fizz who’d finally be reunited with his wife Rymma now. He was on the same street corner as Chuck, too, which was kind of convenient...